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Saturday, November 27, 2010

Minecraftventures, Part Something (and also some other stuff)

I've been on fall break this week. 'S been nice, having time to relax and do whatever instead of the usual routine of school. I also got the opportunity to see a couple friends from high school, which was fantastic. Had lunch with one on Friday, and today another came over for some fun times on Halo: Reach. I'll admit that I'm not very excited to be going back to school tomorrow, but it'll only be two weeks and then finals before winter break. I think I can handle it.

Anyways, I've also been playing quite a bit of Minecraft this week. The multiplayer mode was recently updated so monsters spawn at night, but we've currently got them disabled since they're a tad bit buggy. My major project this week was a tower based off of the Seattle Space Needle, and I just finished it earlier today. Here's some screenshots of it (Click for pretty large versions!):

A nighttime shot. The clouds actually pass right below the top area.

And a requisite sunrise shot.

According to Minecraft's dimensions of each block being 1 cubic meter, the tower stands just over 50 meters tall (the actual Space Needle is 184m tall) and is just 3 blocks below the vertical limit for building (hence why I wasn't able to add the top antenna-needle bit). A few modifications were also made to make it more suitable for building: the number of "legs" was increased from three to four (since I have no idea how to make an equilateral triangle in Minecraft) and the color scheme was modified quite a bit, since the only white blocks that I'm aware of are sand and cloth - sand being difficult to use since it won't stay up in the air if it isn't supported underneath by another block, and cloth being frustratingly difficult to obtain. Alternatively I could have used natural stone blocks, but you have to stick cobblestone in a furnace for a while to get those and it would have been rather time-consuming.

Overall I'm quite satisfied with the final result, though a bit disappointed that I wasn't able to properly build the top antenna and that the color scheme is a tad bit... patchy? I've already begun to plan my next construction project, which will either be a castle of some type or some sort of circular, gothic-esque tower.

Tuesday, November 23, 2010

Cue a Thanksgiving-related pun

So, it's that time of year again. The time of year that we get together "to express thankfulness, gratitude, and appreciation to God, family and friends for which all have been blessed of material possessions and relationships" (Source: Wikipedia) by eating a whole bunch of food. And then the next day, express thankfulness, gratitude, and appreciation by injuring and killing each other over dubious "savings".

Uh, yeah, in case you hadn't gathered, I'm not really a huge fan of a.) large groups of people; b.) rampant consumerism; c.) a. and b. compounded together in a single awful day. Just doesn't make sense to me.

Aaand that's about it for now.

Wednesday, November 17, 2010

Who Watches the Watchmen?

So I'm taking a sociology class this semester, and we just had an assignment to explore deviance in a TV show or movie. I chose Watchmen, as it's one of my favorite graphic novels/movies to date. I watched it last night (The extended version is freakin' long - something like 225 minutes), and just finished up the essay. Thought I'd put the essay up here for amusement.
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Despite traditional portrayals of deviance and violence as unacceptable, modern media does much to glorify these behaviors. Often times this deviant behavior is portrayed as being a ‘necessary evil’ to overcome deviance of a greater and more pressing type, as is the case in portrayals of vigilante justice. The 2009 film Watchmen is an excellent example of this, depicting the struggles of a group of vigilante masked heroes who take it upon themselves to accomplish what traditional justice cannot. Despite the fact that the film – and the graphic novel upon which it is based – challenge the traditional view of superhero fantasy with a more cold and nihilistic outlook, it also glorifies the deviant vigilante modus operandi to a certain degree.

Deviance, from a sociological perspective, is defined as any behavior that violates cultural norms and evokes a negative reaction from others, regardless of whether said behavior is illegal or not. As such, there is a considerable amount of variance in the severity of any deviance as seen by society. The deviance portrayed in Watchmen is most often of the illegal variety, encompassing violence and murder, various types of property crime, rape, etc. As such it was often quite easy to determine when an act was deviant and an extremely selective definition of deviance was not necessary.

As previously mentioned, the types of deviance featured in Watchmen varied widely, though most fell under the umbrella of criminal deviance. Easily the most recognizable and prominent type of deviance is violence: in order to combat the rampant crime in New York, the titular Watchmen resort to extralegal vigilantism, whose modus operandi is violence. The most extreme of the Watchmen, Rorschach, clearly subscribes to a radically conservative view of crime: he mocks a psychologist for having “what you call compassion… wanting to protect and understand the guilty, this rotting society, what it calls rehabilitation… nothing short of compromise”. Hence he believes that criminals are inherently evil people and the only way to deal with them is to punish them. This belief is taken to a deviant level by the means through which he punishes crime: In one particular scene he chooses to brutally kill a kidnapper turned murderer, declaring that “Men get arrested. Dogs get put down”. Though the other vigilantes do not express as radical a belief as Rorschach, they all believe to one degree or another that the only appropriate treatment for criminals is punishment. Rorschach’s deviance is further compounded by the fact that, in the film’s alternate United States, masked vigilantes have been declared illegal by the so-called Keene Act. He alone refuses to reveal his identity and retire.

Rape is also portrayed in Watchmen when one member of the Watchmen, the Comedian, attempts to rape another, the Silk Spectre. The Comedian appears to have an extremely nihilistic perspective on life, choosing (as Rorschach puts it) to become “a parody” of what the world truly is. As such, it is perhaps unsurprising that he has no qualms about attempting to rape one of his colleagues or any of the other extreme deviance which he engages in, such as beating civilians to ‘maintain order’ and gunning down a pregnant woman in Vietnam.

Easily the most extreme case of deviance, however, occurs at the film’s climax, when Ozymandias – a previous member of the Watchmen and, arguably, the film’s antagonist – launches attacks on major population centers, under the guise of the godlike Dr. Manhattan. By doing so, he distracts humanity’s attention from warring with itself, making mutual protection against an alien force the priority. Ozymandias takes a radical functionalist approach, stating that he has killed millions “to save billions”. Though his dream of a utopia appears to be realized, the means by which he reaches his ends are indisputably deviant, a severe case of a consensus crime (i.e., directly killing millions of people would be widely recognized as unacceptable).

One of the central tenets of vigilantism is that in order to truly battle evil, it is necessary to do evil – most often in the form of extralegal violence against criminals. As such, the depictions of deviance in Watchmen depend greatly upon who it is that is engaging in the deviant behavior. The Watchmen, unsurprisingly, respond quite negatively – that is to say, violently – to the deviance of their traditional ‘enemies’: criminals, supervillains, etc. Said reaction is also evoked in the audience, with emotional and jarring scenes such as the death of the first and now elderly Nite Owl, beaten to death with a trophy celebrating his work as a superhero. On the other hand, the deviant behavior of the Watchmen is, for the most part, portrayed as heroic and ‘necessary’. Although vigilantism is frowned upon by the fictional American government, it is made easy to sympathize even with Rorschach, who resorts to murder multiple times throughout the course of the film. Other members of the Watchmen seem to celebrate his hard-line approach as well, even being amused at a story where he dropped an otherwise innocent civilian posing as a supervillain in order to get attention (and, possibly, satisfy masochistic desires) down an elevator shaft. The vigilante modus operandi is celebrated as a ‘necessary evil’, and, to a degree, romanticized. To male members of the audience, it is also a chest-pounding celebration of that which is considered masculine: physical strength, justice, extreme rationality, and refusal to back down in the face of adversity.

The line between criminal and vigilante deviance is blurred when the plans of Ozymandias are discovered – although the initial reaction is negative and violent, second thoughts are had when he reveals that the plans worked. With the United States and Soviet Union pledging to work together to move forward, united, the Watchmen realize that in order to preserve the peace, they must remain silent about the true nature of the attacks. The lone exception to this is Rorschach, who declares that he will “never surrender. Not even in the face of Armageddon”. This confusion about the nature and acceptability of the deviance may be due to the changing depiction of Ozymandias: although his actions are unquestionably criminal, the ends to which he aspires are laudable. Hence he is portrayed as an extreme functionalist, willing to sacrifice the lives of millions in order to save the human race as a whole. Although the audience may understand Ozymandias’ plans from a logical perspective, they are still depicted as cold and calculating, and it is difficult to sympathize with his deviance as with the other Watchmen.

This confusion over “killing millions to save billions” serves to challenge the traditional depiction of superheroes and vigilantism. The viewer is initially led to sympathize with and trust the judgment of the Watchmen: although their actions are deviant and, in many cases, illegal, they are portrayed as accomplishing that which traditional justice and norms cannot. This trust is then brought into question when Ozymandias executes his plans. The viewer is left to ponder the unquestioning trust placed in the Watchmen and, ultimately, in almost any authority figure.

Hence the changing depiction of deviance in Watchmen leads viewers to question the norm of placing almost blind trust in authority figures and public heroes. Viewers are led to respect and trust the vigilantes’ role of extralegal justice, but this trust is overturned and replaced with doubt as Ozymandias demonstrates the extreme measures that a trusted individual might take in order to make “progress”. As graffiti throughout the film demands to know, “Who watches the watchmen?”

Sunday, November 14, 2010

Rumors of my activity are greatly exaggerated

Aaaaand as promised, here's the Real Life Update post. RLU. Acronyms.

Well, let's see. The latest round of college exams is here and, uh, mostly over. I've got an MCDB exam tomorrow evening, but as a friend pointed out, they drop your lowest score. And since I've gotten 90s on the first two... well, motivation is a tad bit low. I took a chemistry exam last Thursday. The exam was supposed to take about an hour and a half. I finished in half an hour. I'm reminded of the time in freshman math when I finished a quiz before the teacher had finished handing them out to the rest of the class. The score comes back tomorrow. I hate to sound cocky, but I'm not too worried. I've never really had an issue with taking exams.

On a less exam-y note, I recently found out that I need to spend about $200 of "Munch Money" that came with my meal plan on food by the end of the semester, or else it will expire. So, I've been buying beverages and gelato like a madman. I think I went out for gelato with friends twice last week. We're planning to go again after the exam tomorrow night. And I've still got $180 left. Gah. Diabetes, here we come? (We actually calculated it, and I could have purchased 40 scoops of gelato with $200)

The last big thing that's happened is that I got a job working as a lab assistant for the National Oceanic and Atmospheric Administration (NOAA), which has a lab just by campus (I may have mentioned this previously. I do not recall.). Mostly I'm doing data crunching, though some calibration-stuff with the instrument will happen eventually. It can be a bit boring - I think if I had been involved with actually taking the data, even to a small degree, it would be a bit more engaging and, eh, relevant. Nonetheless, it's fairly interesting and I'll stick with it for now. I'm interested in getting a spot at my chemistry professor's lab - he's a Nobel Laureate, Thomas Cech, and his research is very interesting to me.

I've got next week off for fall break and I'm rather excited. Not to be home - I've been heading home most every weekend (because I'm borderline antisocial, alright?) - but to see friends that I haven't seen in a long time. I'm also thinking about visiting my high school when I get back home Friday. Plans, plans.

Tuesday, November 9, 2010

The Craft of Mining

Hooray! Time for another Minecraft post. So, there was actually a big ol' Halloween update pretty recently, but I haven't played around much with the new stuff. In any case, my brother and I have been doing a multiplayer server with just the two of us and slowly expanding our settlements in anticipation of when monsters are added to multiplayer. I figured I'd do a screenshot-tour of my two main projects thus far, a cliff-home and a prison island. Onwards!

(Click any of the images for a larger version! The thumbnails don't really do some of the shots justice. In my opinion.)

Here's my cliff-house from the outside (along with its boathouse). The cliff/mountain itself is actually a large, hollow dome-type affair. I built scaffolding up to the roof of the dome and laid a floor out, then added walls, etc.

The view from one of the two balconies in the cliff-house.

Sunset (or rise? I don't recall) from the second balcony - which is actually a fair bit larger than the picture suggests. You can also see my reed and cactus farms down at the bottom.

My pool, built right underneath the main floor of the house. I've taken the liberty of naming it "Sweet-ass Pool Hell Yeah". There's a decent view from the large windows, which I neglected to take a picture of.

That concludes the tour of the cliff-house. I decided not to take screenshots of the other rooms (and hidden vault) because they're not that exciting. Haven't finished furnishing the place. Now, on to the prison island! We had decided to do a bit of exploring and I found a nice X-shaped island (it's kind of shaped like a chromosome, in my opinion...). I'll toss up a Cartograph map of just the island sometime.

Here's the island on approach to the main bay/dock. I do intend to raise the height of the walls by a good deal, but it takes a hell of a lot of cobblestone just to raise the entire length of wall by one block, and I believe in mining all my materials. The large building just right of (and behind) my reticule isn't the prison building itself. Explanation forthcoming.

The island looks incredibly prison-y by night, in my opinion. Also, the lighthouse (that tall tower on the left) looks much better in the dark.

Here's the interior of the main prison building. It's got something like 5 cells on the first floor and 8 on the second, plus 12 solitary confinement cells underground.

The guard's clubhouse. I accidentally burned it down at about the halfway point of construction while I was trying to murder an errant chicken.

And, of course, the clubhouse has an underground pool. Nowhere near as nice as Sweet-ass Pool Hell Yeah, though, because that one has glass walls.

Here's the guard barracks and one of the guard towers, which is connected to the roof by a walkway. I need to put up fences around the perimeter of the roof.

And here's the large building that I pointed out in the first screenshot: The warden's house! It's pretty nice, with a large entrance area, patio around back on both the first and second floor (visible from that first screenshot, I believe), large dining room (bereft of furnishings at the moment, of course), bedroom, and office.

Finally, a sunset image of some of the island.

So yeah, that's that for Minecraft, at the moment. If I make significant progress, I'll do another update on the island. We also built a cliffside hotel building, but it's not nearly as interesting as the prison island. Which I need to name.

Monday, November 8, 2010

Lost it

Thought I'd post my latest sketch (click on it to go to the larger DeviantArt image!). Reference image here - apparently this actually happened, and one lady got killed. Scary.


Oh, and the stuff I mentioned in my last post (Minecraft, real life-y stuff) will go up sometime soon. Maybe today.

Sunday, November 7, 2010

Nallout: Vew Fegas

Well, it's about time for an update again. It's actually been quite a while since my last post - been playing a lot of Fallout: New Vegas recently, so I figure I'll start off with my impressions of that.

Which are, namely, that it's obscenely fun. To anyone who hasn't played any of the Fallout games (my experience is limited to Fallout 3 - been considering playing some of the older ones sometime), here's a quick rundown of the backstory (For more, see the Fallout wiki). The Fallout universe is set in an alternative timeline in which the world has been devastated by a massive nuclear war between the United States and China. Fortunately for some people in the United States, they are relocated to underground Vaults in time to survive, and the various Fallout games take place sometime after this (about 100 years, I believe). With that extremely brief rundown out of the way, on to the game. It's been blasted in several reviews as rather buggy for a big release - and to a certain degree, that's true - but for me, the sheer scope and opportunity for adventure makes up for it. An example:

I was wandering about in Freeside, a small town just outside New Vegas - which, by the way, survived the brunt of the war and has been rebuilt in - sort of - its former image. The casinos are still there, anyways. I noticed an NPC (that is, non-player character) waving at me from a side street and opted to follow him. Once he'd led me to the end of an alley, he pointed out a body and declared that it belonged to the "last person stupid enough to follow me". After this he and a few other thugs attempted to mug me, but were quickly dispatched. Being irked that they had attempted this, I then dumped their bodies in a dumpster (You're able to move around most small-to-medium sized objects), tossed a grenade in, and walked away. Note that nothing of this but the original waving and mugging sequence were scripted by the game - I just decided that it'd be fun to do that last part. This, to me, is what makes the Fallout games so much fun. Although a lot of the game is definitely pre-scripted, with a relatively defined path, a lot of it is composed of situations that are presented to you, and you're left to decide how to deal with them. I've read that it's possible to complete the game either killing a. nobody, or b. everybody.

Anyways, I'm nowhere near completing the game (though, to be fair, I never truly completed Fallout 3, either). The developers say that New Vegas and the surrounding Mojave Wasteland are much larger than Fallout 3's Capitol Wasteland (i.e. it took place in the ruins of Washington D.C.), and that was a damned big area to wander around in, as well. Moreover, the game presents all sorts of opportunity for replay. I'm currently playing as a morally good kleptomaniac and long-distance sniper (though I've cut down on the indiscriminate stealing now that I've got plenty of wealth). I think next I'll play as either an evil sociopath in heavy armor and weapons, or a morally ambiguous melee character. In addition to character "archetypes", so to speak - although your skills and stats are entirely self-defined, the huge number of factions in the game present plenty of opportunity for replay. I'm currently with the New California Republic (NCR), which is attempting to set up a new government, but think I might align with their opponents, Caesar's Legion, a huge slaving band organized and modeled off of the Roman army, next playthrough. Who knows?

Well, that's probably plenty for this post. I've also been playing a good deal of Minecraft multiplayer with my brother, and I'll write about that soon - I think screenshots would be much more beneficial for that than my Fallout adventures. I'll also write some about what's going on off in the "real world" soon. Right now, I think I should sleep.